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Resume

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Alex Vaucrosson Narrative Designer

PROFILE

RELEVANT PROJECTS

EDUCATION

RELEVANT INTERESTS

RELEVANT SKILLS

TOOLS

CONTACT

 ♦ Cell:

 1-416-302-8089     

 ♦ Email:

 vaucrosa@sheridancollege.ca   

 ♦ LinkedIn:

 linkedin.com/in/alexvaucrosson 

 ♦ Location:

 Oakville, Ontario

 ♦ Agile Game Development

 ♦ Iterative Rough Drafting

 ♦ Creative Problem Solving

 ♦ Creative Writing

 ♦ Clear Communication

 ♦ Adapting

 ♦ Inclusivity

 ♦ Collaborating

 ♦ Contingent Planning

 ♦ Feedback Evaluation

 ♦ Group Facilitation

 ♦ Unity Engine   

 ♦ Microsoft Word

 ♦ Google Docs

 ♦ Divinity: Original Sin 2

 ♦ Dungeons and Dragons

 Manage several campaigns   

 ♦ Other TTRPGs

 like Mage: The Asension   

 ♦ Magic: The Gathering   

 ♦ Dragon age, Fable, etc.

Narrative Designer experienced with world building and crafting immersive  stories with meaningful choice. Clear communicator with strong interpersonal skills and a passion for improving games.

The Knight Arcanist - D&D 5E CUSTOM CLASS  DOC        2017 - 2018

 ♦ Created 14 page document about a custom class designed to operate within Dungeons and Dragons 5th Edition system

 ♦ Class fulfills a unique role without undermining preexisting classes

Moral Currency - INTERACTIVE NARRATIVE GAME            Spring 2018

 ♦ Adapted short story refined to utilize the interactive medium

 ♦ Immerses player into the protagonist's internal thoughts by utilizing linked

keywords as they explore the core moral quandary 

 ♦ Narrative focuses on developing the stakes and ultimately building up the player's climatic choice 

 ♦ Tale consists of 3,000 words and 4 meaningful alternative endings

Chaos Surge - CO-OP/STRATEGY BOARD GAME                Spring  2019

 ♦ Shortlisted by guest judges from Ubisoft during week long design challenge   

 ♦ Analyzed Legend of Zelda: Breath of the Wild to design a board game around its core mechanic

 ♦ Evoked feeling of discovery by using rogue-like elements and hidden information

 ♦ Incorporated gameplay mechanics that encourage cooperative play, accommodating games consisting of 2-4 player

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ApoCatlypse - ARCADE/FPS/ALT CONTROLLER                      Fall  2018

 ♦ Iterated upon game pacing for flow state and functionality of alternative controls using feedback from play-tests      

 ♦ Managed a team of 6 and maintained realistic design goals, checkpoints, and contingencies   

 ♦ Guided design process to ensure the full collaboration and engagement of a diverse team

Honours Bachelor of Game Design 2017-2021

Sheridan College, Oakville, ON

 

3D Animation, College Diploma 2011-2012

Herzing College,Toronto, ON    

Honours Academic Achievement Award

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